
public class MyObject {

	private Coordinates2D objectCoordinates = new Coordinates2D(0,0);
	private double weight = 0;
	private int jumpingForce = 0;
	
	
	MyObject()
	{
		
	}
	
	MyObject(double x_coordinate, double y_coordinate, double new_weight, int jumpForce)
	{
		weight = new_weight;
		jumpingForce = jumpForce;
		SetCoordinates(x_coordinate, y_coordinate);
	}
	
	public void SetCoordinates(double x_coord, double y_coord)
	{
		objectCoordinates.SetXCoordinate(x_coord);
		objectCoordinates.SetYCoordinate(y_coord);
	}
	
	public Coordinates2D GetCoordinates()
	{
		return objectCoordinates;
	}
	
	public double GetWeight()
	{
		return weight;
	}
	
	public int GetJumpingForce()
	{
		return jumpingForce;
	}
	
	
}
